Dungeons and dragons 4th edition player”s handbook 2 pdf

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Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world and take on the challenges that lesser men and women can’t stand against. Class is the primary definition of what your character can do. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game.

Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells. At low levels, your class gives you only two or three features, but as you advance in level you gain more and your existing features often improve. Each class entry in this chapter includes a table summarizing the benefits you gain at every level, and a detailed explanation of each one. Adventurers sometimes advance in more than one class. A rogue might switch direction in life and dabble in the cleric class while continuing to advance as a rogue. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this way, called multi-classing, can be found in the Player’s Handbook.

D world and define most typical adventurers. Barbarian: A fierce warrior of a primitive background who can enter a battle rage, d12, Strength and Constitution, light and medium armor, shields, simple and martial weapons. Charisma, light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords. Charisma, light and medium armor, shields, simple weapons.

Constitution, all armor, shields, simple and martial weapons. Charisma, all armor, shields, simple and martial weapons. Strength, light and medium armor, shield, simple weapons, martial weapons. Revised Ranger: An updated version of the Ranger class that focuses on more diverse abilities and better combat options.

Intelligence, light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords. Charisma, daggers, darts, slings, quarterstaffs, light crossbows. Wisdom, daggers, darts, slings, quarterstaffs, light crossbows. 4-1C17 4 12 4 12 4s-5 0-8.